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How I Turned Act 3 Pilgrims into My Personal Rosary Piñatas in Hollow Knight: Silksong
Let’s be real—when I first waltzed into Act 3 of Silksong, I expected my rosary farming life to get easier. More dangerous territory means juicier drops, right? Boy, was I wrong. The moment you leave the cozy embrace of Act 2, the game yanks away your favorite piggy bank: that beautiful cluster of enemies west of the First Shrine bench. Gone. Poof. No warning, no apology letter. Just a map that now laughs at your empty pockets. After a good half-hour of flying into rooms and getting dribbles of rosaries, I knew I had to find a new home. And I did—deep in the Choral Chambers, where three unsuspecting pilgrims now fund my entire late-game lifestyle.
This spot sits all the way in the top-left corner of the Choral Chambers, at the bench directly beneath the High Halls entrance. It’s the kind of place you’d miss if you’re just dashing through, but trust me, once you know it’s there, you’ll never forget it. I like to think of the room east of that bench as my little afternoon appointment with three generous (but very doomed) pilgrims. Each run is a perfect loop: wake up at the bench, dash right into the room, and greet my three walking ATMs. With the Thief’s Mark equipped, downing all three nets you exactly 67 Rosaries. The math gets silly fast. Grab a timer—each cycle takes about 20 seconds. That’s roughly 200 rosaries per minute, or 12,000 rosaries per hour. I haven’t seen numbers this consistent since my cookie-clicker days.
The real magic, though, is how efficiently you can mulch these pilgrims. They travel in a tight little group, almost like they’re begging you to line them up. After countless runs, I’ve nailed a rhythm that feels like a dance:
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From the bench, dash right into the combat room. Get cozy. Real close.
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Unleash a Silkspear
find the best deal#game
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