• xtameembb posted an update

      a day ago

      Soulmask 1.0 Roadmap: 90-Day Plan June-August

      Two months after the launch of Soulmask 1.0, the development team is laying out a focused 90-day roadmap spanning June through August, with targeted monthly themes and frequent updates. Each month will concentrate on different aspects of the game, while work continues behind the scenes on the final region for the Shifting Sands, planned for a September release. The immediate mid-June update prioritizes gameplay balance and progression flow, accompanied by a newly opened Public Test Branch that will allow the community to test major changes before they hit the live version.

      June: Balance, UI, and AI Overhauls

      The mid-June update addresses several pain points reported since launch. Boss encounters have been re-tuned to reduce steep difficulty spikes, and disengagement timers and health regeneration values for bosses and elite enemies have been adjusted to prevent unintended fight resets. Dodge and stagger interactions are refined, with Mimicry Form dodging now functioning as a collision-free blink for more responsive evasion. Solo Mode receives a significant boost: progression speed is increased by default, and production-setting caps are raised to give solo players greater flexibility in reducing crafting and production time.

      A full in-game HUD redesign rolls out as the first step of a broader UI overhaul. The team plans to streamline interfaces across the board over the coming months. Cross-World Portal support finally arrives in Solo Mode through a save-switching system that enables a single character to travel between Shifting Sands and Misty Woodlands worlds.

      Soulmask

      #game