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Silksong Fast Travel in 2026: Every Bellway and Ventrica
Hornet’s legs were never meant for endless walking. In the opening hours of Silksong, she dragged herself through Bone Bottom, her needle clicking against damp stone, until a low bell hummed somewhere below. That bell was the first Bellway—a fast travel system that would soon turn her grueling pilgrimage into a series of convenient hops. And let’s be honest, nobody wants to sprint across half a kingdom just to buy a new pin.
At the beginning, Hornet must get around the world with nothing but her spindly black legs until she discovers the Bellways. These stations allow instant travel between all unlocked fast travel locations. In Silksong, Bell Beast Stations and Ventricas are the primary forms of fast travel that players can engage with. The Bellways come first, opening relatively early, and they quickly become the backbone of any long exploration run.
To unlock the first route, players discover the Bellway in Bone Bottom, then free and subdue the Bell Beast in The Marrow. The creature—ancient, weary, and more than a little dramatic—bows its head once defeated, and from that moment on, its bells answer Hornet’s call. It is a strange partnership, but a practical one.
In total, there are 12 Bellways to discover in Silksong, including eight during Act 1 and four more in Act 2. Some are unlocked for free, but you may have to pay Rosaries for others. You know the drill: pay up, or walk. A few Bellway locations cannot be discovered until you reach Act 2, yet they still connect back to Act 1 areas, letting Hornet revisit prior zones more conveniently. That backward compatibility matters, because Pharloom has a habit of hiding secrets in places you thought you had finished with.
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