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      Silksong: A Cheeky Guide to the Green Prince Quest and Lost Verdania

      Silksong is stuffed with enough optional sorrow to fill a quiver of needles, but few side stories hit as hard as the Green Prince quest. This melancholy mantis does not hand out a wish slip or spam a quest marker; he simply waits behind a locked door, radiating the kind of tragic energy that screams free me and I’ll make you cry later. For players wondering whether to spend a Simple Key on his cell, the short answer is yes—assuming they enjoy secret kingdoms, rhythm-flavored boss fights, and one of the most poignant rewards in the game. By 2026, most of the player base has dried their tears enough to write guides, so here is how to start the Green Prince quest in Silksong and reach Lost Verdania.

      Step One: Free the Sad Bug and Track Him Across Two Acts

      First, Hornet needs to reach Sinner’s Road, an area that already smells faintly of bad decisions and rusted locks. The Green Prince is trapped behind a locked door, and freeing him requires a Simple Key. These keys are sold by various vendors, but they can also drop from boss rewards or incidental Wishes, so players rarely need to grind too hard. The cell itself sits on the top-right side of the room; platform over and drop down to find the royal prisoner.

      Once the door creaks open, players should exhaust all of his dialogue. This is the official start of the unofficial quest chain—no quest log entry, no marker, just a sad mantis and a leap of faith. After disappearing, the Green Prince will appear in three sequential locations: two in the Choral Chambers and one on the far right of Greymoor. He will not move to the next spot until the previous one has been visited, so curious players should follow the melancholy breadcrumbs in order.

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