• xtameembb posted an update

      2 hours ago

      My Courier Nightmares and Triumphs in Hollow Knight: Silksong

      I still remember unlocking Courier Tipp and Courier Pill after the Bellhart Quest Board. I thought I was signing up for a few gentle fetch tasks. Instead, I got a crash course in fear, momentum, and fragile cargo.

      The delivery quests in Hollow Knight: Silksong are not just side activities. They are a test of how well you understand Hornet’s movement. The moment I took my first bundle of supplies, the game removed fast travel and added an item health bar. One hit? Lose a segment. A bad fall? Lose a segment. Slam into a wall without stopping? Lose another. I learned very quickly that fighting was not the answer. There is no easy way to cheat by clearing enemies ahead of time either; the game wants you to move, not fight.

      The Delivery Economy

      Most of the deliveries you see from Tipp and Pill are repeatable. They are essentially a non-combat way to farm Rosaries 💰. That sounds nice at first because you can run them as often as you want for spending money. But after my third trip through hostile bug territory with a bundle of supplies, I realized these are far from the most efficient Rosary farm available. Still, they taught me Hornet’s faster movement better than most boss fights.

      The standard supply runs also give you a rough idea of difficulty based on their reward. I started with the easier ones near Bone Bottom and Pilgrim’s Rest, using the Drifter’s cloak to hug the walls and jet streams. It was not glamorous, but it kept the cargo safe.

      The One-Time Runs That Matter

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